One should first try the basic examples listed below and read the introduction page to understand the philosophy of the library. See also the compilation with libQGLViewer page to learn how to create your first program.
![]() simpleViewer The simplest application example: 20 lines of code and yet all the power ! |
![]() manipulatedFrame A ManipulatedFrame can be moved with the mouse in the scene.
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![]() select Selection of scene objects using select() and an GL_SELECT render mode.
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![]() keyboardAndMouse Shows how to customize your keyboard and mouse bindings. |
![]() animation The animate() function illustrated by a water particle simulation.
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![]() callback Using the Qt signal-slot mechanism to connect a QGLViewer to your scene. |
![]() cameraLight This example shows how to position a GL_LIGHT on the camera. |
![]() clippingPlane A clipping plane is manipulated using a ManipulatedFrame |
![]() constrainedCamera Constraints applied on the Camera Frame to limit its translation and/or rotation. |
![]() constrainedFrame Constraints can limit the translation and/or rotation of a (Manipulated)Frame. |
![]() drawLight The drawLight() function is a light debugging tool.
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![]() fastDraw The fastDraw() function enables interactivity even with large scenes.
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![]() frameTransform Coordinate transformation between different Frames. |
![]() frustumCulling Frustum culling using getFrustumPlanesCoefficients .
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![]() interface Adding a graphical user interface around a QGLViewer .
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![]() keyFrames The KeyFrameInterpolator test example.
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![]() luxo A more complex example that combines ManipulatedFrames , selection and constraints.
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![]() mouseGrabber MouseGrabber s enable complex mouse interaction.
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![]() multiSelect Customized select() function that enables the selection of several objects.
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![]() multiView A multi-view application, with constrained camera displacements. |
![]() overpainting Mixing OpenGL (3D) and QPainter (2D) drawing in the same viewer. |
![]() screenCoordSystem A saucers control viewer that illustrates the screen coordinate system feature. |
![]() standardCamera A 'standard' Camera with fixed near and far planes. |
![]() stereoViewer Simply press S to toggle stereo display (if supported).
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![]() 3dsViewer The LGPL lib3ds library is used to load and display a 3ds scene. |
![]() agora Implementation of the game of Agora. |
![]() anaglyph Displays a scene in pseudo-stereo using anaglyph. |
![]() backgroundImage Displays a background image in the viewer. |
![]() blobWar Implementation of the game of BlobWar. |
![]() cornerAxis Displays a world axis in the lower-left corner of the window. |
![]() dvonn Implementation of the game of Dvonn. |
![]() eventRecorder Records a scenario that can be replayed and converted into a movie. |
![]() quarto A simulation of the game of Quarto. |
![]() terrain A random fractal terrain with trees, animated water, sky and shadows. |
![]() textureViewer Loads an image file and texture maps a polygon with it. |
![]() thumbnail Displays an alternative 3D view in a corner thumbnail. |
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