The callback example


Using the Qt signal-slot mechanism to connect a QGLViewer to your scene.

This very simple application uses the Qt signal-slot callback mechanism to link the QGLViewer and your Scene. The two class hence remain totally independent. The drawNeeded() QGLViewer signal is connected to the Scene drawScene() slot.


#include <qobject.h>

class QGLViewer;

// The Scene class must derive from QObject in order to allow a
// signal slot mechanism.
class Scene : public QObject

public :
  Scene(const QGLViewer* const v);

public Q_SLOTS:
  void draw();


#include <QGLViewer/qglviewer.h>
#include "callback.h"
#include <math.h>

Scene::Scene(const QGLViewer* const v)
  // Connect the viewer signal to our draw slot.
  connect(v, SIGNAL(drawNeeded()), this, SLOT(draw()));

// Draws a spiral
void Scene::draw()
  const float nbSteps = 200.0;
  for (float i=0; i<nbSteps; ++i)
      float ratio = i/nbSteps;
      float angle = 21.0*ratio;
      float c = cos(angle);
      float s = sin(angle);
      float r1 = 1.0 - 0.8*ratio;
      float r2 = 0.8 - 0.8*ratio;
      float alt = ratio - 0.5;
      const float nor = .5;
      const float up = sqrt(1.0-nor*nor);
      glColor3f(1.0-ratio, 0.2f , ratio);
      glNormal3f(nor*c, up, nor*s);
      glVertex3f(r1*c, alt, r1*s);
      glVertex3f(r2*c, alt+0.05, r2*s);


#include "callback.h"
#include <QGLViewer/qglviewer.h>
#include <qapplication.h>
#include <qmessagebox.h>

using namespace std;

void help()
  QString text("<h2>C a l l b a c k</h2>");
  text += "This example is conceptually the same as simpleViewer.<br>";
  text += "The difference is that it uses the Qt signal/slot mechanism ";
  text += "instead of deriving the QGLViewer class. ";
  text += "The QGLViewer::drawNeeded() signal is connected to the Scene::draw() method. ";
  text += "The two classes are otherwise completely independant.";

  QMessageBox::information(NULL, "Callback exemple", text);

int main(int argc, char** argv)
  QApplication application(argc,argv);

  // Instantiate the viewer.
  QGLViewer viewer;

  // Restore the previous viewer state.

  // Create a scene, giving a pointer to the associated viewer.
  Scene s(&viewer);



  return application.exec();

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