The standardCamera example

standardCamera

A 'standard' Camera with fixed near and far planes.

A new StandardCamera class is derived from Camera. Its near and far planes distances are set to fixed values (instead of being fit to scene dimensions as is done in the QGLViewer::Camera).

The orthographic frustum dimensions are fixed instead of depending on the distance to the pivotPoint(). Since this may be needed for some applications, you may want to use this standardCamera class in your code.

standardCamera.h

#include <QGLViewer/camera.h>

class StandardCamera : public qglviewer::Camera
{
public :
  StandardCamera();

  virtual qreal zNear() const;
  virtual qreal zFar() const;

  void toggleMode() { standard = !standard; }
  bool isStandard() { return standard; }

  void changeOrthoFrustumSize(int delta);
  virtual void getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const;

private :
  bool standard;
  float orthoSize;
};

standardCamera.cpp

#include "standardCamera.h"

#include <QWheelEvent>

using namespace qglviewer;

StandardCamera::StandardCamera()
{
  standard = true;
  orthoSize = 1.0;
}

qreal StandardCamera::zNear() const
{
  if (standard)
	return 0.001;
  else
	return Camera::zNear();
}

qreal StandardCamera::zFar() const
{
  if (standard)
	return 1000.0;
  else
	return Camera::zFar();
}

void StandardCamera::changeOrthoFrustumSize(int delta)
{
  if (delta > 0)
	orthoSize *= 1.1;
  else
	orthoSize /= 1.1;
}

void StandardCamera::getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const
{
  if (standard)
  {
	halfHeight = orthoSize;
	halfWidth = aspectRatio() * orthoSize;
  }
  else
	Camera::getOrthoWidthHeight(halfWidth, halfHeight);
}

cameraViewer.h

#include <QGLViewer/qglviewer.h>

class CameraViewer : public QGLViewer
{
public :
  CameraViewer(qglviewer::Camera* camera);

protected :
  virtual void draw();
  virtual void init();

private :
  qglviewer::Camera* c;
};

viewer.h

#include <QGLViewer/qglviewer.h>

class StandardCamera;

class Viewer : public QGLViewer
{
Q_OBJECT

public :
  Viewer(StandardCamera* camera);

public :
 Q_SIGNALS :
  void cameraChanged();

protected :
  virtual void draw();
  virtual void init();
  virtual QString helpString() const;
  virtual void keyPressEvent(QKeyEvent *e);
  virtual void 	wheelEvent (QWheelEvent *e);

private :
  void showMessage();
};

cameraViewer.cpp

#include "cameraViewer.h"

using namespace qglviewer;

CameraViewer::CameraViewer(Camera* camera) : c(camera) {};

void CameraViewer::draw()
{
  // Exactly the same draw than for 'Viewer'. The two viewers could also share a 'Scene' instance.
  const float nbSteps = 200.0;

  glBegin(GL_QUAD_STRIP);
  for (int i=0; i<nbSteps; ++i)
    {
      const float ratio = i/nbSteps;
      const float angle = 21.0*ratio;
      const float c = cos(angle);
      const float s = sin(angle);
      const float r1 = 1.0 - 0.8f*ratio;
      const float r2 = 0.8f - 0.8f*ratio;
      const float alt = ratio - 0.5f;
      const float nor = 0.5f;
      const float up = sqrt(1.0-nor*nor);
      glColor3f(1.0-ratio, 0.2f , ratio);
      glNormal3f(nor*c, up, nor*s);
      glVertex3f(r1*c, alt, r1*s);
      glVertex3f(r2*c, alt+0.05f, r2*s);
    }
  glEnd();

  // Draws the other viewer's camera
  glDisable(GL_LIGHTING);
  glLineWidth(4.0);
  glColor4f(1.0, 1.0, 1.0, 0.5);
  c->draw();
  glEnable(GL_LIGHTING);
}

void CameraViewer::init()
{
  // Places the cameraViewer's camera far away in order to see the (other viewer) camera.
  if (!restoreStateFromFile())
  {
    // Make near and far planes much further from scene in order not to clip c's display.
	camera()->setZClippingCoefficient(50.0);
    camera()->setViewDirection(qglviewer::Vec(0.0, -1.0, 0.0));
    showEntireScene();
  }

  // Enable semi-transparent culling planes
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}

main.cpp

#include "standardCamera.h"
#include "viewer.h"
#include "cameraViewer.h"

#include <QApplication>
#include <QGLViewer/manipulatedCameraFrame.h>

int main(int argc, char** argv)
{
  QApplication application(argc,argv);

  // Instantiate the two viewers.
  StandardCamera* sc = new StandardCamera();
  Viewer viewer(sc);
  CameraViewer cviewer(sc);

  // Make sure every v camera movement updates the camera viewer
  QObject::connect(viewer.camera()->frame(), SIGNAL(manipulated()), &cviewer, SLOT(updateGL()));
  QObject::connect(viewer.camera()->frame(), SIGNAL(spun()), &cviewer, SLOT(updateGL()));
  // Also update on camera change (type or mode)
  QObject::connect(&viewer, SIGNAL(cameraChanged()), &cviewer, SLOT(updateGL()));

  viewer.setWindowTitle("standardCamera");
  cviewer.setWindowTitle("Camera viewer");

  cviewer.show();
  viewer.show();

  return application.exec();
}

viewer.cpp

#include "viewer.h"
#include "standardCamera.h"

#include <QKeyEvent>

using namespace std;
using namespace qglviewer;

Viewer::Viewer(StandardCamera* nfc)
{
  // Change the camera.
  Camera* c = camera();
  setCamera(nfc);
  delete c;
}

// Draws a spiral
void Viewer::draw()
{
  const float nbSteps = 200.0;

  glBegin(GL_QUAD_STRIP);
  for (int i=0; i<nbSteps; ++i)
	{
	  const float ratio = i/nbSteps;
	  const float angle = 21.0*ratio;
	  const float c = cos(angle);
	  const float s = sin(angle);
	  const float r1 = 1.0 - 0.8f*ratio;
	  const float r2 = 0.8f - 0.8f*ratio;
	  const float alt = ratio - 0.5f;
	  const float nor = 0.5f;
	  const float up = sqrt(1.0-nor*nor);
	  glColor3f(1.0-ratio, 0.2f , ratio);
	  glNormal3f(nor*c, up, nor*s);
	  glVertex3f(r1*c, alt, r1*s);
	  glVertex3f(r2*c, alt+0.05f, r2*s);
	}
  glEnd();
}

void Viewer::init()
{
  // Restore previous viewer state.
  if (!restoreStateFromFile())
  showEntireScene();

  setKeyDescription(Qt::Key_T, "Toggles camera type (perspective or orthographic)");
  setKeyDescription(Qt::Key_M, "Toggles camera mode (standard or QGLViewer)");

  setMouseBindingDescription(Qt::ShiftModifier, Qt::MidButton, "Change frustum size (for standard camera in orthographic mode)");

  // Display help window.
  help();
}

void Viewer::showMessage()
{
  QString std = ((StandardCamera*)camera())->isStandard()?"Standard camera":"QGLViewer camera";
  QString type = camera()->type() == Camera::PERSPECTIVE?"Perspective":"Orthographic";
  displayMessage(std + " - " + type);
  Q_EMIT cameraChanged();
}

void Viewer::keyPressEvent(QKeyEvent *e)
{
  if (e->key() == Qt::Key_M) {
  // 'M' changes mode : standard or QGLViewer camera
	((StandardCamera*)camera())->toggleMode();
	showMessage();
  } else
	if (e->key() == Qt::Key_T) {
	// 'T' changes the projection type : perspective or orthogonal
	  if (camera()->type() == Camera::ORTHOGRAPHIC)
		camera()->setType(Camera::PERSPECTIVE);
	  else
		camera()->setType(Camera::ORTHOGRAPHIC);
		showMessage();
	  } else
		QGLViewer::keyPressEvent(e);
}

void Viewer::wheelEvent(QWheelEvent *e)
{
  if ((camera()->type() == Camera::ORTHOGRAPHIC) && (((StandardCamera*)camera())->isStandard()) &&
	(e->modifiers() & Qt::ShiftModifier))
  {
	((StandardCamera*)camera())->changeOrthoFrustumSize(e->delta());
	Q_EMIT cameraChanged();
	updateGL();
  }
  else
	QGLViewer::wheelEvent(e);
}

QString Viewer::helpString() const
{
  QString text("<h2>S t a n d a r d C a m e r a</h2>");
  text += "An overloaded <code>Camera</code> class is used, that reproduces the 'standard' OpenGL settings.<br><br>";

  text += "With this camera, the near and (resp. far) plane distance is set to a very small (resp. very large) value. ";
  text += "With the orthographic camera type, the frustum dimensions are fixed. Use <code>Shift</code> and the mouse wheel to change them.<br><br>";

  text += "On the other hand, the QGLViewer camera fits the near and far distances to the scene radius. ";
  text += "Fine tuning is available using <code>zClippingCoefficient()</code> and <code>zNearCoefficient()</code>. ";
  text += "However, visual results do not seem to be impacted by this zBuffer fitted range.<br><br>";
  text += "The QGLViewer camera also adapts the orthographic frustum dimensions to the distance to the <code>pivotPoint()</code> to mimic a perspective camera. ";
  text += "Since this behavior may not be needed, this example shows how to override it.<br><br>";

  text += "The second viewer displays the first one's camera to show its configuration.<br><br>";

  text += "Use <b>M</b> to switch between 'standard' and QGLViewer camera behavior.<br>";
  text += "Use <b>T</b> to switch between perspective and orthographic camera type.<br><br>";

  text += "Use <b>Shift+wheel</b> to change standard camera orthographic size.";

  return text;
}

Back to the examples main page.