libQGLViewer  Version 2.6.4
Frame Member List

This is the complete list of members for Frame, including all inherited members.

alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0)Frame
constraint() constFrame
coordinatesOf(const Vec &src) constFrame
coordinatesOfFrom(const Vec &src, const Frame *const from) constFrame
coordinatesOfIn(const Vec &src, const Frame *const in) constFrame
domElement(const QString &name, QDomDocument &document) constFramevirtual
Frame()Frame
Frame(const Frame &frame)Frame
Frame(const Vec &position, const Quaternion &orientation)Frame
getCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constFrame
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) constFrame
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getInverseTransformOf(const qreal src[3], qreal res[3]) constFrame
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) constFrame
getLocalTransformOf(const qreal src[3], qreal res[3]) constFrame
getMatrix(GLdouble m[4][4]) constFrame
getMatrix(GLdouble m[16]) constFrame
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constFrame
getPosition(qreal &x, qreal &y, qreal &z) constFrame
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constFrame
getTransformOf(const qreal src[3], qreal res[3]) constFrame
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constFrame
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) constFrame
getTranslation(qreal &x, qreal &y, qreal &z) constFrame
getWorldMatrix(GLdouble m[4][4]) constFrame
getWorldMatrix(GLdouble m[16]) constFrame
initFromDOMElement(const QDomElement &element)Framevirtualslot
interpolated()Framesignal
inverse() constFrame
inverseCoordinatesOf(const Vec &src) constFrame
inverseTransformOf(const Vec &src) constFrame
localCoordinatesOf(const Vec &src) constFrame
localInverseCoordinatesOf(const Vec &src) constFrame
localInverseTransformOf(const Vec &src) constFrame
localTransformOf(const Vec &src) constFrame
matrix() constFrame
modified()Framesignal
operator=(const Frame &frame)Frame
orientation() constFrame
position() constFrame
projectOnLine(const Vec &origin, const Vec &direction)Frame
referenceFrame() constFrame
rotate(Quaternion &q)Frame
rotate(const Quaternion &q)Frame
rotate(qreal q0, qreal q1, qreal q2, qreal q3)Frame
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3)Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)Frame
rotation() constFrame
setConstraint(Constraint *const constraint)Frame
setFromMatrix(const GLdouble m[4][4])Frame
setFromMatrix(const GLdouble m[16])Frame
setOrientation(const Quaternion &orientation)Frame
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3)Frame
setOrientationWithConstraint(Quaternion &orientation)Frame
setPosition(const Vec &position)Frame
setPosition(qreal x, qreal y, qreal z)Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)Frame
setPositionWithConstraint(Vec &position)Frame
setReferenceFrame(const Frame *const refFrame)Frame
setRotation(const Quaternion &rotation)Frame
setRotation(qreal q0, qreal q1, qreal q2, qreal q3)Frame
setRotationWithConstraint(Quaternion &rotation)Frame
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)Frame
setTranslation(const Vec &translation)Frame
setTranslation(qreal x, qreal y, qreal z)Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)Frame
setTranslationWithConstraint(Vec &translation)Frame
transformOf(const Vec &src) constFrame
transformOfFrom(const Vec &src, const Frame *const from) constFrame
transformOfIn(const Vec &src, const Frame *const in) constFrame
translate(Vec &t)Frame
translate(const Vec &t)Frame
translate(qreal x, qreal y, qreal z)Frame
translate(qreal &x, qreal &y, qreal &z)Frame
translation() constFrame
worldInverse() constFrame
worldMatrix() constFrame
~Frame()Framevirtual