libQGLViewer  Version 2.7.0
ManipulatedFrame Member List

This is the complete list of members for ManipulatedFrame, including all inherited members.

addInMouseGrabberPool()MouseGrabber
alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0)Frame
checkIfGrabsMouse(int x, int y, const Camera *const camera)ManipulatedFramevirtual
clearMouseGrabberPool(bool autoDelete=false)MouseGrabber
constraint() constFrame
coordinatesOf(const Vec &src) constFrame
coordinatesOfFrom(const Vec &src, const Frame *const from) constFrame
coordinatesOfIn(const Vec &src, const Frame *const in) constFrame
currentMouseAction() constManipulatedFrame
domElement(const QString &name, QDomDocument &document) constManipulatedFramevirtual
Frame()Frame
Frame(const Frame &frame)Frame
Frame(const Vec &position, const Quaternion &orientation)Frame
getCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constFrame
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) constFrame
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getInverseTransformOf(const qreal src[3], qreal res[3]) constFrame
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) constFrame
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) constFrame
getLocalTransformOf(const qreal src[3], qreal res[3]) constFrame
getMatrix(GLdouble m[4][4]) constFrame
getMatrix(GLdouble m[16]) constFrame
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constFrame
getPosition(qreal &x, qreal &y, qreal &z) constFrame
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) constFrame
getTransformOf(const qreal src[3], qreal res[3]) constFrame
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) constFrame
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) constFrame
getTranslation(qreal &x, qreal &y, qreal &z) constFrame
getWorldMatrix(GLdouble m[4][4]) constFrame
getWorldMatrix(GLdouble m[16]) constFrame
grabsMouse() constMouseGrabber
initFromDOMElement(const QDomElement &element)ManipulatedFramevirtualslot
interpolated()Framesignal
inverse() constFrame
inverseCoordinatesOf(const Vec &src) constFrame
inverseTransformOf(const Vec &src) constFrame
isInMouseGrabberPool() constMouseGrabber
isManipulated() constManipulatedFrame
isSpinning() constManipulatedFrame
localCoordinatesOf(const Vec &src) constFrame
localInverseCoordinatesOf(const Vec &src) constFrame
localInverseTransformOf(const Vec &src) constFrame
localTransformOf(const Vec &src) constFrame
manipulated()ManipulatedFramesignal
ManipulatedFrame()ManipulatedFrame
ManipulatedFrame(const ManipulatedFrame &mf)ManipulatedFrame
matrix() constFrame
modified()Framesignal
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera)ManipulatedFrameprotectedvirtual
MouseGrabber()MouseGrabber
MouseGrabberPool()MouseGrabberstatic
mouseMoveEvent(QMouseEvent *const event, Camera *const camera)ManipulatedFrameprotectedvirtual
mousePressEvent(QMouseEvent *const event, Camera *const camera)ManipulatedFrameprotectedvirtual
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)ManipulatedFrameprotectedvirtual
operator=(const ManipulatedFrame &mf)ManipulatedFrame
qglviewer::Frame::operator=(const Frame &frame)Frame
orientation() constFrame
position() constFrame
projectOnLine(const Vec &origin, const Vec &direction)Frame
referenceFrame() constFrame
removeFromMouseGrabberPool()MouseGrabber
rotate(Quaternion &q)Frame
rotate(const Quaternion &q)Frame
rotate(qreal q0, qreal q1, qreal q2, qreal q3)Frame
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3)Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)Frame
rotation() constFrame
rotationSensitivity() constManipulatedFrame
setConstraint(Constraint *const constraint)Frame
setFromMatrix(const GLdouble m[4][4])Frame
setFromMatrix(const GLdouble m[16])Frame
setGrabsMouse(bool grabs)MouseGrabberprotected
setOrientation(const Quaternion &orientation)Frame
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3)Frame
setOrientationWithConstraint(Quaternion &orientation)Frame
setPosition(const Vec &position)Frame
setPosition(qreal x, qreal y, qreal z)Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)Frame
setPositionWithConstraint(Vec &position)Frame
setReferenceFrame(const Frame *const refFrame)Frame
setRotation(const Quaternion &rotation)Frame
setRotation(qreal q0, qreal q1, qreal q2, qreal q3)Frame
setRotationSensitivity(qreal sensitivity)ManipulatedFrameslot
setRotationWithConstraint(Quaternion &rotation)Frame
setSpinningQuaternion(const Quaternion &spinningQuaternion)ManipulatedFrameslot
setSpinningSensitivity(qreal sensitivity)ManipulatedFrameslot
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)Frame
setTranslation(const Vec &translation)Frame
setTranslation(qreal x, qreal y, qreal z)Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)Frame
setTranslationSensitivity(qreal sensitivity)ManipulatedFrameslot
setTranslationWithConstraint(Vec &translation)Frame
setWheelSensitivity(qreal sensitivity)ManipulatedFrameslot
setZoomSensitivity(qreal sensitivity)ManipulatedFrameslot
spin()ManipulatedFrameprotectedvirtualslot
spinningQuaternion() constManipulatedFrame
spinningSensitivity() constManipulatedFrame
spun()ManipulatedFramesignal
startSpinning(int updateInterval)ManipulatedFramevirtualslot
stopSpinning()ManipulatedFramevirtualslot
transformOf(const Vec &src) constFrame
transformOfFrom(const Vec &src, const Frame *const from) constFrame
transformOfIn(const Vec &src, const Frame *const in) constFrame
translate(Vec &t)Frame
translate(const Vec &t)Frame
translate(qreal x, qreal y, qreal z)Frame
translate(qreal &x, qreal &y, qreal &z)Frame
translation() constFrame
translationSensitivity() constManipulatedFrame
wheelEvent(QWheelEvent *const event, Camera *const camera)ManipulatedFrameprotectedvirtual
wheelSensitivity() constManipulatedFrame
worldInverse() constFrame
worldMatrix() constFrame
zoomSensitivity() constManipulatedFrame
~Frame()Framevirtual
~ManipulatedFrame()ManipulatedFramevirtual
~MouseGrabber()MouseGrabbervirtual